Aug 26, 2007, 01:13 AM // 01:13
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#1
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Lion's Arch Merchant
Join Date: Oct 2005
Location: AZ
Profession: W/
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Why have 25 heros to use 3 at a time?
Is it just me or is there something wrong with this? What are they affraid of? Me being to over powered? or Me not playing with real people any more?
Well i for one am tired of using the lame hench men when i could make my own custom team. I already do not play with real people excempt my close friends. Have you seen peoples skill bars lately? Sometimes i say to my self what are you thinking. Then i drop out of the group and hero/hench it because i know ill complete the mission or my objective. By the way how many skills do hench even have four? Maybe make it so that on regular mode you can use three and on hard mode use seven.
The only point in having so many heros now is that i can leave them set on one style of magic/build with out having to change every once and awhile.
I am just curious what others think.
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Aug 26, 2007, 01:19 AM // 01:19
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#2
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Hall Hero
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Probably you not playing with real people any more. It's pretty obvious that they wanted this to be a social game, but things haven't been going in their favor. They'll most likely hold onto anything that'll give you some more incentive to group with people.
As much as I'd want to have 7 heroes with me, I can understand it.
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Aug 26, 2007, 01:19 AM // 01:19
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#3
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [Meep] Biscuit of Dewm
Profession: D/
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Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me.
"To much of a good thing, is a bad thing."
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Aug 26, 2007, 01:23 AM // 01:23
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#4
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Banned
Join Date: Jan 2007
Guild: You blow
Profession: Mo/
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mo optionZ 2 chuse frum
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Aug 26, 2007, 01:28 AM // 01:28
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#5
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Krytan Explorer
Join Date: Jun 2005
Guild: Edible Granite Pencil [yumy]
Profession: R/
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Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me.
"To much of a good thing, is a bad thing."
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You can already pretty much do that 2 people and 6 heroes. Might as well eliminate the other person. I know, most of the time, I wish I could just use 7 heroes. For people who choose to play with others, they can. For people who don't, they don't have to.
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Aug 26, 2007, 01:46 AM // 01:46
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#6
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Frost Gate Guardian
Join Date: Oct 2006
Location: USA
Guild: RARE
Profession: W/Mo
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I agree...why do I need or want 3 ele heroes
Acolyte Sousuke
Zhed Shadowhoof
Vekk
Guess they want you to play hero battles
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Aug 26, 2007, 01:47 AM // 01:47
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#7
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Academy Page
Join Date: Sep 2006
Guild: Ex Talonis
Profession: Mo/
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Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me.
"To much of a good thing, is a bad thing."
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This is the most amazing comment I've ever seen from a gamer.
So you like going to elite missions on hard mode without knowing what skills your team mates are bringing? Or setting up all your heroes with only flare and rebirth?
A game that is hard should be hard for its challenge level, reflexes required, and intelligence required. The best way to get around these problems IS TO SPEC YOUR TEAM TO BEAT WHAT YOU ARE TRYING TO DO.
Would you bring an all SF team against monsters that don't burn?
No.
So what's the best way to make sure everyone has a build that will work and they can run it well?
Heroes.
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Aug 26, 2007, 01:47 AM // 01:47
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#8
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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If you had 3 of each of the 10 classes, you could make any class combination you wanted. Therefore, 25 is not quite enough to explore all options (can't run with 3 rits, for example), but it's good enough for me.
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Aug 26, 2007, 02:03 AM // 02:03
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.
Hmmm...something sounds wrong to me.
"To much of a good thing, is a bad thing."
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You mean like a full group of competent humans willing to work as a team build? Too bad that takes much too long to set up without 7 heros or a good guild.
Last edited by anonymous; Aug 26, 2007 at 02:06 AM // 02:06..
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Aug 26, 2007, 02:59 AM // 02:59
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Because someone at anet thought it was a good idea and they just ran with it.
I was trying to create a turn all the henchies into heroes and let us use 8 bandwagon but no one seemed to be willing to get on.
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Aug 26, 2007, 03:09 AM // 03:09
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#12
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Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/W
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/signed
One of the things I enjoy about this game is the pick up and play. Which is something that Anet advertises with their Instanced Zones. When I choose to do something, I get to it. My 1 year old might start crying by the time I find a good Pug, especially if I get off my monk. If there's a nice pug forming , Great! I love playing aside peeps, no matter how annoying it sometimes can be. But it's never as annoying as having to flag the henches off a res, so they don"t kill themselves. And then hope they figure out what to do next.
Just my venting..sorry
I vote 4 7 heroes.
//Plainsman
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Aug 26, 2007, 03:09 AM // 03:09
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#13
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Forge Runner
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PUGs made sense when there were only original 25 or so missions.
But with 3+1 chapters, thousands of quests (locked, chained, with pre-reqs), it's impossible.
Good luck getting together a team for a particular chain of quests that only you can take, but someone else has another quest active which messes up the same zone, another one won't join since they want to get to same leg of the quest, oh, you also need decent build, not any scraps you pick up, etc....
Add on top of that the HM, and the solo experience is complete.
PUGs make sense. In elite areas, for example. But elsewhere, they have gone the way of the dodo.
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Aug 26, 2007, 03:18 AM // 03:18
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#14
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by Pae
Too many heroes makes the game too easy while avoiding PUG groups. The compass would also get a bit overloaded with too many of the flag icons too. If you happen to want three ele (or whatever other profession that now has 3 heroes of the same prof) heroes for extra firepower, you have that option
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its already too easy once you get the right builds and people actually playing correctly. pug's are 80% of the time full of people who have no clue how to play with just yourself or one other person who actually knows the deal and exactly how to win.. and these people have to lead the sheep around the slaughter to live another day.
the compass would be no such thing, your just limiting your thoughts to what you see already. Anet could just as easily make the next 4 heros customizable in terms of stats and skills and then be on "auto pilot". I mean how many times do you even NEED to completely control your current heros anyway? You should know what they can or can't use correctly already and adjust builds accordingly.
Over all though it still sounds like a useless cause to bother "protesting" or starting up the bandwagon again. Anet has told us they believed 3 was "enough" so unless they think we are right, that henchmen normally are "okay" and "enough" to usually get by and win. but they did say themselves, they want us to play the way we want, and I won't mind having 7 heros (4 non-flag able) and leaving it at that. you can never have enough options.
I'm sure someone would have a blast with an 8 team of SF ele's or something similar in gimmick ownage :P
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Aug 26, 2007, 03:18 AM // 03:18
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#15
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noobalicious
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Quote:
Originally Posted by Antheus
PUGs make sense. In elite areas, for example.
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and even thats frustrating like 90% of the time.
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Aug 26, 2007, 03:24 AM // 03:24
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#16
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Or trying to get a PUG together for a mission that needs one.
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Aug 26, 2007, 04:27 AM // 04:27
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#17
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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It's a back assward gold sink when you use up expert salvage kits to move all the runes etc from one hero to another just to do a quest? Other than that I'm not really sure.
Obviously we need 7 hero parties dammit.
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Aug 26, 2007, 04:30 AM // 04:30
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#18
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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All i ask for is 4... 3 isnt enough to set up a team build correctly when you cant control hench builds just class.
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Aug 26, 2007, 05:32 AM // 05:32
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#19
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Academy Page
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I want a toilet with a 14 karot gold seat
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Aug 26, 2007, 05:34 AM // 05:34
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#20
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Raged Out
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i can think of a few reasons. Lets use 3 different necros for instance, there is blood, curses, and death magic and I dont feel like changing runes everytime i want to change my build so conveniently I have a hero with each of the different magics. I dont see what the problem is because 3 heros is enough to work with the rest of the party being henchmen.
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